Archive for September, 2011

Bad things happen. Like shopoholism.

Saturday, September 24th, 2011

It’s been almost a year since I purchased my first box of Malifaux, the Redchapel gang. From there it sort of just rolled on, and the combination of Malifaux’ great ruleset, awesome fluff and cozy models have left me yearning for more.

Having come from mainly Warhammer Fantasy Battle/40’000, and consequently being used to painting tons upon tons of models, Malifaux was the fresh wind needed for me to enjoy painting again.

Ah well, here they are, a years worth of loving labor!

Seamus the Mad Hatter and his Redchapel Gang

The Hanged, Rotten Belle, Madame Sybelle, Samurai Punk Zombie, Rotten Belle, Seamus, Seamus – Avatar of Dread, Copycat Killer, 2x Samurai Punk Zombie, Rotten Belle, Bête Noire.

Douglas McMourning’s Body Thieves

Lying Figure/Guild Autopsy, 3x Canine Remains, Pyramid Head/Simulacrum 29/Rogue Necromancy, Dr Douglas McMourning, Sebastian, Flesh Construct, Nurse, Canine Remain & Zombie Chihuahua .

Sonnia Criid’s Witch Hunters

Witchling stalker, Samael Hopkins, Sonnia Criid, Witchling Stalker & Witchling Stalker.

Outcasts

Jack Daw, Freikorps Specialist & Convict Gunslinger.

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For Justice!

Friday, September 23rd, 2011

Just like the importance of a balanced breakfast, it’s important to use over 20 different paints when painting a 28mm figure. Bring it, lady Justice!

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Kilo Niner Remains!

Friday, September 23rd, 2011

Last of the canine remains done!

Speedpainting, galore – finished in something like two hours, not counting assembly and priming.

 

 

‘More sedatives, he still has a pulse!’

Sunday, September 18th, 2011

Not many beyond Sebastian had seen McMourning’s nurses. One might suspect that he, like his counterpart Seamus, surrounded himself by women he made beautiful. McMourning, however, took little notice of the women charged with the task of maintaining his creations. It was the nurses, themselves, desperate to preserve a beauty that had long since faded, that filled their own veins with the diluted formulas they used to preserve the flesh of McMourning’s monsters.

She stared at him, rather vacantly. Her grasp of reality was tenuous at best. Sebastian nodded at her and squeezed past.

Tangling the Threads of Fate, Twisted fates rulebook.

 

After much angst regarding painting both black and white, the single two most horrible colours ever to get done well, she’s finally done. Also, as an added bonus – a less sucky picture of Avatar Seamus.

Seamus, Avatar of Dread

Wednesday, September 7th, 2011

 

His body began to change, growing impossibly big, muscles expanding at a terrifying rate. He felt the sting of the Guild bullets as a few wild shots found their marks. His shirt, unable to contain his expanding physique, shredded as he grew, until it hung in tattered strips from his shoulders.

There, that’s better.

He chomped down on the cigar in his mouth, settled the top hat – now ridiculously small on his oversized head – and glared at them. “Who’s first?”

– Twisting fates

 

Finally, all done! And in time for the weekends tournament at that!

Avatar Seamus on a custom base made out of green/gray stuff, plasticard and some old pistol and knife bits.

Avatar Seamus WIP

Wednesday, September 7th, 2011

Almost done!

 

Quick Terraclips review

Wednesday, September 7th, 2011

After having pondered about the various possibilities of the Terraclips set, I’ve finally assembled a prototype game board, and decided to share my thoughts on Terraclips and some future do’s and don’t’s I’m going to bring with me, when I decide to remodulate my gaming board.

The hell are you talking about?

If you don’t know what Terraclips is, it’s modular terrain produced by Wyrd & Worldworks games. Basically, it’s a bunch of pre-cut cardboard that you assemble with the aid of plastic clips.

Check out WWG on Youtube if you want to get a better idea of how to assemble stuff and how it can possibly look.

Pre-everything session

So, what I had to work with was: Buildings of Malifaux, Streets of Malifaux and two boxes of clips. First of all, everything had to be punched out, obviously. Besides taking 1-2 hours and sorting them in plastic bags, it really wasn’t any problems at all with this stage. The sheets popped out easily and even the fiddly things like the ladders gave me no issues.

Besides walls, roofs etc, both sets included ladders and stairs. They both require some glue to properly assemble, but I’m guessing most hobbyists buying the sets have some lying around. My one issue was with the ladders. The hole where the ladder ladder stairs are suppose to slot in was really tight in with a few of the ladders and I even ended up breaking one of them in the rage-filled process.

First session – The weird house

So, like most people I just wanted to get stuck in with my new toys! I picked up a few floor pieces and began experimenting. As inspiring as it was, it turned out to be a pretty weird contraption. Anyways, my number one tip when starting to build is to just build something weird – try the different parts out and experiment your heart out.  Spent about 1-2 hours with the first building.

Second session – The slightly more calculated Guard station

Second build, I at least had an idea.

I wanted to make some sort of guard station, like a customs post dividing the richer parts of the city from the lowly low parts. So, a multifloored building with an extra lil’ guard tower on the side.

About now I realized the importance of “smart clipping”, or how it actually adds when there’s less clips. First and foremost you save your precious clips, second it looks better most of the time, if it’s not cluttered with clips. This does bring me to the point of the obtrusivity (?) of the clips themselves: Yes, they’re there and it’s not particularly handsome to look at, but you learn to not be bothered by it the more you fiddle about with it. I’m not seeing how it will be a problem when playing, and even though it might not look Diorama-good, it still looks damn fine if you’re executing it properly.

Third session – The big, bad motherflippin’ table

After I felt confident about my house building skills, I figured I might as well give a gaming board a go. There’s two interlocking recommendations I have to offer regarding this:

  • Plan! Lay everything out before you start clipping, else you’ll just end up frustrated and having go back. It’s infinitely much easier to just move a loose board than to unclip and risk wearing it and such. Also, it makes laying down roads a breeze in comparison.
  • Don’t build separate ultra-mega-super-intricate houses before having a complete lay-out of your board. It’s very easy to build very cool buildings, but equally infuriating when you notice that they just don’t “fit” the rest of the board for some reason

I decided to go small with the different vertical layers this first time, since I wasn’t all sure about the resources available. I’ve more or less concluded that two sets (one buildings and one streets, or two sewers, I guess) is pretty much enough for a basic  3’x3′ board. If you want it at least moderately populated you won’t be doing any multi-floored wonders, but it’s enough for a very cool and modular gaming board!

Do note that I’ve not had time nor energy to get to all the roofing yet… In due time!

Now with sexy toes

There!

Painting skin…

Friday, September 2nd, 2011

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…in both senses!