Archive for November, 2013

Shiitake-inspired nightmares

Thursday, November 21st, 2013

Since we’ve launched the grand adventure Project Mario, I think it’s time to add a few lines on the progress of the Daydreams of the Dreamer Crew – The Goombas.


Made for being stomped on

I knew I wanted Goombas when I first began sketching the crew, and Daydreams just felt like they made the best fit – They are both small and mostly annoying and have a similiar shape. Since they’re pretty much just an angry mushroom with feet and fangs I figured I would make them in green stuff.


First little guy turned out… really tiny. Not that it didn’t fit, but the other two (I’d need three Daydreams) would probably be a bit bigger. At this stage it looked pretty much like a Goomba, but not really nightmarish or scary. Just…cranky. So that would have to change as well.


This here was the start of the other two, obviously a tad larger. These ended up too large though, and will be used as normal mushrooms on some future bases.


In an effort to make the model less cuddly, this happened after another session of furious scultping. A bit more psychotic and a bit more nightmarish. I hope.


And the handsome threesome! Middle one a bit tinier, but not as big a difference in the end.


And finally, all three on their bases. One standing on a brick to compensate its smaller size and one standing next to a discarded Koopa Troopa shell…because that’s what you do in Mario Land.

Will post painted version once they’re painted!


Dissertation: The impact of video games on children

Wednesday, November 20th, 2013

Nah, it’s not really a dissertation on video games and its influences on kids. Well, by extension I guess it touches on the subject, because I was once a kid who played video games, but let’s not focus on that…


Read the rest of this entry »

How many aces do you have in that deck?!

Wednesday, November 13th, 2013

Over time, repeated exposure to the Hungering Darkness’ brilliance begins to build up a residue of energy in a person’s body. It permeates their being, saturating them on a both physical and spiritual level. As the saturation builds, it takes more for the Darkness to impart the euphoric effects of the brilliance on its victims, rapidly accelerating the saturation. Some of these individuals are able to manifest the saturation as an extension of their will, their eyes and breath glowing with power…

– Illuminated, Storm of Shadows


After a long time of not having any energy to spend on the Illuminated of Jacob Lynch, I finally “manned up” and painted one. Back in the old edition of Malifaux, I never really felt the need for them, but with the dawn of the new edition, I really can’t shake the feeling that I might make use of at least one. Most likely I should paint up a second, but that’ll have to wait.

In order to spice this model up a bit, I placed him on a small poker table. Out of green stuff I “sculpted” (I say “sculpted”, because it basically involved mashing a piece flat and making a sausage) some poker markers and cards. The story of the model is that someone tried to cheat him, which makes him flip and jump up on the table going all Prototype and stuff. Because only Lynch is allowed to cheat.

The model didn’t take that long to build, but I did spend the time to try some glazing and blending, mostly on the fellers pants. Turned out OK in the end.


Base details


Either puking, or really, really upset.


Probably just upset.