Archive for the ‘dreamer’ Tag

Link – he come to town!

Monday, January 2nd, 2017

I was about to split the post in two, but who cares, really?

I made myself some demon twins for Malifaux; Lelu & Lilitu. Albeit with more fitting clothes, of course! Pardon for the variation in picture quality, I threw in a few WIP pictures. Sculpting hands is hard work!

 

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And the WIP’s

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Pirahna plants

Monday, March 21st, 2016

  
I’m not even going to pretend that this project is going to end, I’m having way too much fun!

So far when I’ve brainstormed up models for my Dreamer crew I’ve mainly been going with “stuff that I can loosely fit/shoehorn in with the Nintendo theme”, and that’s what happened this time as well; namely Waldgeists. Apart from being pretty solid units, they have no particular synergy with Dreamer, game-wise, but who cares – they’re evil forest spirits, so obviously fit with hungry plants in pipes. Or something. It felt like a good idea at the time.

   

First up I scavenged some random material I had in mind – plastic pipes, wooden marbles and, of course, green stuff.

  

Next, I “draped” the marbles in green stuff to get the proper shapes for the “heads”. The marbles were later removed, once the green stuff had cured. Next I made leafs, stalks and teeth -basically everything that a Pirahna plant consists of.

 

For the sake of ease I painted the pipes separately. To spruce things up I added a mushroom but otherwise nothing fancy here.

The Pirahna plants themselves I added some nasty saliva but all-in-all it was a pretty straight forward paint job.

Finally, it was a terrible story about varnishing in too low a temperature, hence giving them both a horrible white frosting. It hurts too much to write of, but suffice to say I’ll never varnish spray in minus degrees again. So below is the re-painted version, painted with much angst and hopelessness. Enjoy.

       
   

Oogie boogie goes sexy Bobomb

Monday, January 11th, 2016

Long time again, but that’s the way of the world! This time I’ve gone back to a project that just won’t die, the Nintendo-based Malifaux Neverborn Crew. It’s all fine with it not dying though, because I really enjoy it.

This time I made a proxy/replacement for Stitched Together. The Stitched together model is really just a sack with hooks, very much akin to Oogie boogie from Nightmare before Christmas, and I really couldn’t think of a unit from the Nintendoverse that fit that bill, so I had to go a bit outside the box.

Rule wise, a stitched together blows either itself of the opponent up, and emits creepy fog, so I decided to go with Bobomb from the Super Mario games. Plus, I found some cool inspiration for them, and wanted an excuse to use them.

The source of inspiration was mainly a picture drawn by Michael Puncekar, who has drawn all sorts of cool, nightmarish Nintendo-stuff. A more clockwork type of Bobomb as opposed to the classical bomb.

Classic Nintendo Bobomb and Michael Puncekar’s Bobomb

The models very made mainly by green stuff, apart from the scavenged feet from a Warhammer 40’000 Necron vehicle and some guitar wire for fuse. The model was pretty straight forward, just a round ball with some lines and holes (but I guess most models/drawings/masterworks are just some lines in the end anyways, right?).

Green spherical spheres.

Anyways, the next two models are already  modeled and primed, so I honestly hope and think that it won’t be that long until next time!

Stay tuned.



Bobomb 1

 



Bobomb 2

Polar Teddy

Saturday, September 5th, 2015

 

 

  

 

Polar Bear-Teddy done for my Nintendo-based Malifaux Dreamer crew. The model is a slightly converted limited edition Malifaux Miss Ery/Teddy.

Teddy is based on the pink swim pants-wearing polar bear from Ice climbers. For those that are unaware of Ice climbers, it’s a Nintendo game where you climb… Ice. And it also features a polar bear. So there, reason enough!

Added sunglasses, swim pants and a torn poncho, so nothing extremely exotic, modeling wise. It was fun to sculpt a really tiny Nintendo console by his feet though!

Paint job was kept quick and dirty, since the amount of time I have available for painting is diminishingly small at the moment (as always?).

I know I said the Dreamario project was over, but who cares. Fun ideas warrants more models. Next up will probably be some Waldgeists.

Pulling it off with sexy pants

Guns don’t kill people, games do!

Aaand obligatory WIP

Display stuff in style, 8-bit style

Friday, April 11th, 2014

Warning, here be a bucket-load of pictures.

 

I know I mentioned a display board in my earlier posts, and after much (much) angst, I finally went through and did it. The big hurdle was to dare to go ahead and potentially ruin my Nintendo transport, which I’d spent quite some time and money to get. Anyways, a separate display board wouldn’t do, so I “manned up” and went ahead.

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First of all I dryfitted some bases (well, random 30,40 and 50mm stuff to act as bases) just to make sure everyone would actually fit. And as you can see, it is a pretty tight squeeze.

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I tore up random bits of cork to give the board some height and texture. Plus, I wanted every model to have its own “spot”, so I needed some height to be able to make good slots for the models. The back part of the display board needed to be slightly elevated, so that no model would be completely hidden if viewed from up front.

 

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Afterwards, I marked suitable places with a pencil and cut them out. Afterwards I sprayed the cork black (not shown) and glued the cork onto the lid of the Nintendo. This was the most nervous moments – No going back after this! The empty spot in the middle was left to build another height for Dreamer. Like a lil’ throne.

 

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As with everything in this project, I drenched it in transparent gel and left it to dry for a day and then….

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I covered it in even more gel. And again, building up a “twisted and muddy” look, since I wanted it to resemble some sort of dystopian dreamscape.

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I masked the bare spaces and gave it a good whirl with the black spray. Afterwards, I felt like a proper dunce, because I noticed I didn’t mask good enough and there were some random sputter of black paint on the lid amongst other places.

So goddamn stupid. After a good rubbing with sand paper, I think I got most of it though. Still bugs me I messed up this badly.

 

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Around here, it seems like I got sloppy with documentation, because obviously a lot was done between the above picture and the previous one. Anyways, I basecoated the entire thing in GW Scorched Brown, drybrushed it with a Raw Sienna paint from the local hobby store and literally drenched the whole thing in Devlan Mud. I love Devlan mud. Before drenching, I picked out the lil’ details as well – Mushroom, fallen star, block and Kong-barrels.

 

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At this point I felt pretty much done, but the board still felt a bit…flat, and boring.

 

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So I dabbed a few random flowers and grass tufts about, whipped out the gel again and goo’d the place up. The “rift” thingy I painted with bright green colors to try and emulate a depth to the goo, like it’s pouring out or something. To make the star a bit more morbid, I blooded it up to look as if it had fallen/slided and gotten all messed up. Yeah… Don’t ask.

I also globbed some blood into the power light hole – where it usually is a red diode that marks that the power is on, it’s now dripping blood – ingenious and slightly sociopathic, no!?

 

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After a day of drying, this is what it ended up looking like.

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Aaand the finished product.

I ended up going over the flowers with some washes, since they looked too bright and cheerful. I noticed during earlier experimentation that if you drench flowers in a bit of dark wash, it ends up looking really twisted and old. Good stuff.

 

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Everyone in position.

 

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Back

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Fate deck included!

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Poor guys, all tuckered out.

 

And finally, some random close-ups:

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Dreamario project – COMPLETE!

Thursday, March 27th, 2014

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RIP Dreamario Crew

17th September 2013 – 26th March 2014

It was nice knowing you, but now you’re all completed!

 

Pretty much everything has already been said in other posts, but it’s always nice with some closure.

At the start I was honestly very doubtful I’d ever finish it, and even more so before Gothcon, which have been my goal ever since I found out there was a Malifaux tournament there. Eventually though, things just… loosened up and suddenly they were all ready.

13 models in 6 months might not be that spectacular but.. I’m a slow painter/modeller with limited time, so there.  Not counting a few minor side-projects, it has pretty much had my full attention the whole time, which, for a hobbyist, is hard work!

That said, here’s my, at the moment, mono-list for Dreamer:

 

Neverborn Crew – 50 – Scrap

The Dreamer (Mario) — 6 Pool
+Restless Dreams [1]
+Tantrum [2]

Daydream (Goomba) X 2 [4]
Baby Kade  (Diddy Kong) [7]
Coppelius (Luigi) [8]
Insidious Madness (Boo) [5]
Teddy (Donkey Kong) [11]
Widow Weaver (Princess Peach) [8]

Besides that, there’s 1 extra Daydream and 3 Alps (Shy Guy)

Time will tell if it works out, but who cares – it’s not a list built for efficiency, but for nostalgia and for the sake of the challenge.

Looking at the future… I’m not sure what I’m gonna do now. Feels almost lonely. Maybe watch a few episodes of Breaking Bad without a bright hobby light lighting up the room.

 

Is that a banana in your pocket or are you just happy to stab me in the back with a big knife?

Wednesday, March 26th, 2014

Kadey Kong! Last model of the Dreamario crew done! Frabjous day indeed!

 

Diddy Kong is Donkey Kongs “wannabe nephew” and, much like Donkey, he likes barrels and bananas. Baby Kade is a neurotic evil demon-baby that stabs people in the back that likes his Teddy.

So, with the connection of liking Teddy/DK being the only common denominator – onward!

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I always thought Baby Kade had a bit of an ape-face anyways.

First up, I had to remove pretty much everything from the model… Since the original model hugged its teddy very close, I was left with trying to sculpt one entire side of his body, with arm and leg included. Baby arms are very small.

 

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Yeah… not much left of the original model. Trying to knife away half the model without damaging the other one was definitely a challenge.

 

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Front – For the first time in my life, I’ve scuplted a banana! Added the Banana, added the tanktop, banana, arm, leg, cap and tail. Sculpting little baby arms and feet are hard stuff.

 

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Back, hugging his lil’ banana.

 

And… Results. Turns out small models gets painted faster than big ones. Mystery!

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That’s the worlds tiniest tongue, if you wonder. And a baby-scale banana.

 

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Because stabbing people is fun.

 

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Don’t worry ma’am, we’re here on official monkey business.

Knock Knock! Who’s there? Boo. Boo who? Aww, don’t cry.

Sunday, March 23rd, 2014

This post is brought to you by Delirious Fevers & Son. Apologies in advance if it doesn’t make sense.

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Been more or less finished with my Malifaux Insidious Madness/Boo for a while, but family (including me) being sick has hampered the progress some. That, and that I just couldn’t decide on when the model was finished.

Initially, I wasn’t going to use an Insidious madness at all in the crew, but when someone (me or someone else, I have no idea) popped the ide of Boo it just all fell into place. With that said, the Dreamario crew is obviously more about flavour and fitting models than being ultra-mega-competitive.

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Boo.

Insidious madness’ are some sort of dreamstuff creations inflicting madness (duh) on people. Boo’s are ghosts that follow you around when you’re not looking, and hiding behind tiny ghost-arms when you are looking. So the marriage of the two were obvious. Obviousish, at least.

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The above picture is roughly what I had in mind when I first started sculpting the model, but in the end it ended up as something quite different, for better or worse.

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The model is completely sculpted by hand with Green stuff (Gray actually, but it’s still green in my heart). Really nothing out of the ordinary, a ball with arms, basically.

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I tried to emulate some sort of “swirling out of the ground” sort of deal, much the new plastic Sorrows.

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And front view. Gave him bleeding empty eye sockets to hide instead of normal goodie-two-shoes-eyes like your average Joe runs about with. Where are they? Why is he hiding his face? Can ghosts bleed? Exactly the sort of Scooby Doo mystery a Malifaux crew needs.

And with that, I’m down to two models, or 18 soul stones. The plot thickens, and the final date for when they all need to be done closes in as well (GothCon, end of april). Now if the fever can just disappear and if my body would stop throwing up whatever I feed it with, it shouldn’t be a problem.

Too shy to come up with a good post title…

Saturday, February 15th, 2014

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I know, it’s been over a month since I posted something, but things are just going very slow with every model taking a lot of time with sculpting and whatnot. Finished up my three proxies for Malifaux Neverborn Alps today though!

In Malifaux, Alps are nightmarish creatures that makes people drowsy and eventually suffocates them, just by being around. Some kind of energy vampire, basically. Alps are based on the creature from German folklore with the same name. In keeping with the Super Mario/Nintendo theme of my Dreamer crew, the role of Alps are played by “Shy Guys”. Shy Guys, much like Goombas, pretty much just wander around harmlessly, so it felt like they fit the bill pretty well. Also, the fact that noone knows what’s behind their masks felt like it could turn into something unsettling and scary-like. As scary as tiny plastic toy soldiers go.

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German folklore Alp vs Shy Guy. Almost the same!

So I fired up the Google-mobile and did some research for “scary Shy Guys”, and it turned out to be quite some of them floating around, albeint not exactly what I was planning for. The two below are the ones that felt most fitting though, which helped out a bit when I was going to design the mask and clothing.

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Back when I began planning to build them, I didn’t really imagine myself ever hiring them, but instead summoning in the mid-game. To visualize the summoning aspect, I made three pipes that they would crawl out of “from nowehere” to try and grab anyone coming too close. The pipes were made from two sets of plastic tubes, nothing fancy. The pipes were also a way to try and tie in with Lord Chompy Bits.

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Three pipes, and the sandpaper which defined them (?)

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Above is the collected random bits of what would become the Shy Guys. At this point I had a few general ideas of what to make, but most was up in the air. I had decided to use Warhammer Ghoul bodies as the base, since they were just hunched-and-creepy enough to not require too much altering, pose-wise, and the rest would most likely be sculpted.

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I filed away most of the “accessories” of the Ghouls, like random bones and pointy things that didn’t really belong on a Shy Guy. And their faces.

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I sculpted a mask on a pin for convenience sake, since I knew that all the masks would look the same, and I was going to make a mold out of Insta-mold with it. This was actually done back when I made the base for Lord Chompy Bits, but back then the concept of creeping, lurking Shy Guys was already settled upon. There might also be some sacrificial blood on the original mask to please the dark gods. Or because I’m a careless dumb-nut.

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Early WIP of a Shy Guy pushing itself out of a pipe. At this point it was pretty much just a ghoul with a mask, but I did some repositioning to try and give it that “Just about to come up” kind of pose.

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I knew I wanted some icky goo to make the pipes less inviting, so experimented a bit with transparent gel and green acrylic paint, and I think it ended up snotty-looking enough. Above is a test before dullcoat, the final product is dulled down to make it blend in a bit more.

The combination was Vallejo Heavy Transparent Gel and Tamiya Clear Green whipped together with a wooden stick.

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And above’s what it looks like when applied. Not very sexy, but after a few days the white disappears and it becomes transparent and nice.

Aaaand the final product:

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Mr Grabby

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Mr. Gooonna Gitcha! (Hard to tell, but that’s one of those white vegetables from Super Mario 2 he’s holding in his hand, by the way. Not sure what kind of veggie though…)

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Mr. Out-of-good-names

Mario has had enough time in the spotlight, now it’s all eyes on me…

Sunday, January 12th, 2014

 ‘Eyes here’ eyes!’ roared Coppelius tonelessly. Overcome by the wildest terror, I shrieked out and fell from my hiding place upon the floor…

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Coppelius, or rather, Coppeluigi, finished up for my Dreamer project. Only minor modifications since the original model is creepy as hell as it is, and I wouldn’t not want to use that. Gave Coppeluigi a plumber’s hat and a mushroom instead of an eye. Because in Mario-land you need mushrooms.

Since I personally feel that human-like monsters are more frightening than pure monsters, I decided to go with a human skincolor. Plus, it makes him look more like Luigi. Top two tentacles were repositioned and turned into the most moustachey and dapper tentacles on the market – because real gentlemen don’t settle for anything less than moustache-tentacles.

Placed him on a ?-block to tie him further with Dreamer/Mario. These guys are the only ones that’ll be on such block in the crew.

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“What did moma always say about accepting mushrooms from strangers…?”

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Rockin’ that ‘stache

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I’m gonna eat y’all”