Archive for the ‘Uncategorized’ Category

If you want to save your current game, just jump into my spinning save barrel!

Wednesday, March 26th, 2014

The end of the project is drawing closer to an end! Latest model done is Donkey Kong/Teddy.

Donkey Kong is a big ape that wears a tie and likes bananas and barrels.

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Donkey Kong, from his initial appearance on the Nintendo 8-bit to his more modern, suited-up appearance.

 

Teddy is a big teddybear made out of nightmares that hugs them to death. So basically, the plan was to have something big, apeish with a tie and possibly some bananas/barrels. Easy enough.

malifaux-teddy

 

I knew from the beginning that I wanted to do a Donkey Kong/Teddy crossover, but exactly how to do it has been sort of unclear. For a long time, I was planning on trying to “apeify” a Teddy, but that seemed like a seriously super-hard, so after some well-needed advice, I went for Cojo. I mean, it’s a big angry ape, and it’s a Malifaux model (albeit a different faction… but who cares).

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So I went for the Cojo model, managed to (after a great deal of effort) sculpt a tie and gave him a few barrels. Whammie, done-deal. I also added a D-pad to strengthen the theme a bit.

The model itself felt sort of flat, I realized, and painting its fur was definately a challenge. Also, brown fur with brown barrels on a brown base makes for yet a very…brown model.

 

For some reason, I’ve not taken any WIP pictures of the making of Teddy Kong. I guess I was just too immersed in the sculpting progress!..

 

photo 1

Kong smash!

 

photo 3

Close up of the D-pad. Sort of hard to see with the lighting but… it’s there.

 

photo 4

This guy is barrels of fun (barum-dish)

 

photo 2

No, that’s not monkey doo-doo he’s standing in.

 

And now for something completely different…

Tuesday, January 7th, 2014

I’ve always been interested in making music, but the universe has always conspired against me.
You see, I don’t have talent, I don’t have the patience to learn, and I get sidetracked way too easily. Those are personal flaws which I doubt I’ll ever get rid of.
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However, there is another thorn in my side, which I now can remove – Technology… And the solution – Technology.
To extrapolate, when I actually get the urge to mess around with music production, I just want it to work. I don’t want to boot up a computer, start a Digital audio workstation, launch a synth plugin etc etc. I just want to whip out a keyboard and get to it. This always got me down and eventually killed off my urge completely.
That was 10 years ago. 5 or so years ago I bought the Korg MS-20 Legacy Collection, which included a MIDI controller based on the original MS-20 (albeit smaller). This was awesome fun, but all the pre-work to get started was, as mentioned, too much for me to bother.

Now with modern technology, I’ve found a way to play my Korg MS-20 Legacy MIDI controller at almost any time, with minimal setup, and as such cut down on all the computey stuff that I so despise (I work with it 8 hours a day, so when I get home I don’t want to touch it more than I have to). The saviour is (of course?) Apple.

A few weeks back, I bought the iMS-20 app for the iPad, and after some googling found out that I could hook it up and control it with my old piece of hardware that’s been hiding in the attic. After a visit to eBay and a long wait for it to arrive from China, I got a China-brand iPad camera connection kit, plugged all the stuff in and it immediately worked! Funny thing is it doesn’t even require an external power supply, something that the official apple kit does.

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So…maybe now I can get some peace of mind and start playing some tunes. Maybe. Or I’ll drift off and paint figures instead. Anyways.

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It. Just. Works.

That’s all for now. Next time, I promise to show some new painted model.

I’ve always been interested in making music, but the universe has always conspired against me.
You see, I don’t have talent, I don’t have the patience to learn, and I get sidetracked way too easily. Those are personal flaws which I doubt I’ll ever get rid of.

Hulk-cork smash!

Monday, August 19th, 2013

I was going to drill some cork last evening with my pinvice. Apparently, cork is harder than metal…

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Workbench 3.0

Wednesday, July 17th, 2013

I think I might have completed another phase in my Workbench-project, so now it’s time to show off.

before

Such a mess! Where to place all the washes!?

Read the rest of this entry »

We come in peace

Monday, March 12th, 2012

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Just a quick wip from my recently started peacekeeper. Might be more wip pics eventually!

Dystopian man’o’wars!

Sunday, February 26th, 2012

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Random pic from todays try out of dystopian wars using old man’o’war models.
With dwarfs as Yankees and skaven as Brits…
Lots o’ boatin’!

Assembly madness

Saturday, February 25th, 2012

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Just a quick update on the latest assemblies. Not sure what to paint up first though… No idea on color scheme for all these constructs either. Hom hum.

Not entirely miniature related…

Monday, November 14th, 2011

But I’ve been meaning to post this for a little while. WIP photos of my latest tattoo, up to “final product”. All hail!

During first session:

 

After first session:

 

After second session:

 

After third and final session:

Close-up of apple:

 

 

Quick Terraclips review

Wednesday, September 7th, 2011

After having pondered about the various possibilities of the Terraclips set, I’ve finally assembled a prototype game board, and decided to share my thoughts on Terraclips and some future do’s and don’t’s I’m going to bring with me, when I decide to remodulate my gaming board.

The hell are you talking about?

If you don’t know what Terraclips is, it’s modular terrain produced by Wyrd & Worldworks games. Basically, it’s a bunch of pre-cut cardboard that you assemble with the aid of plastic clips.

Check out WWG on Youtube if you want to get a better idea of how to assemble stuff and how it can possibly look.

Pre-everything session

So, what I had to work with was: Buildings of Malifaux, Streets of Malifaux and two boxes of clips. First of all, everything had to be punched out, obviously. Besides taking 1-2 hours and sorting them in plastic bags, it really wasn’t any problems at all with this stage. The sheets popped out easily and even the fiddly things like the ladders gave me no issues.

Besides walls, roofs etc, both sets included ladders and stairs. They both require some glue to properly assemble, but I’m guessing most hobbyists buying the sets have some lying around. My one issue was with the ladders. The hole where the ladder ladder stairs are suppose to slot in was really tight in with a few of the ladders and I even ended up breaking one of them in the rage-filled process.

First session – The weird house

So, like most people I just wanted to get stuck in with my new toys! I picked up a few floor pieces and began experimenting. As inspiring as it was, it turned out to be a pretty weird contraption. Anyways, my number one tip when starting to build is to just build something weird Рtry the different parts out and experiment your heart out.  Spent about 1-2 hours with the first building.

Second session – The slightly more calculated Guard station

Second build, I at least had an idea.

I wanted to make some sort of guard station, like a customs post dividing the richer parts of the city from the lowly low parts. So, a multifloored building with an extra lil’ guard tower on the side.

About now I realized the importance of “smart clipping”, or how it actually adds when there’s less clips. First and foremost you save your precious clips, second it looks better most of the time, if it’s not cluttered with clips. This does bring me to the point of the obtrusivity (?) of the clips themselves: Yes, they’re there and it’s not particularly handsome to look at, but you learn to not be bothered by it the more you fiddle about with it. I’m not seeing how it will be a problem when playing, and even though it might not look Diorama-good, it still looks damn fine if you’re executing it properly.

Third session – The big, bad motherflippin’ table

After I felt confident about my house building skills, I figured I might as well give a gaming board a go. There’s two interlocking recommendations I have to offer regarding this:

  • Plan! Lay everything out before you start clipping, else you’ll just end up frustrated and having go back. It’s infinitely much easier to just move a loose board than to unclip and risk wearing it and such. Also, it makes laying down roads a breeze in comparison.
  • Don’t build separate ultra-mega-super-intricate houses before having a complete lay-out of your board. It’s very easy to build very cool buildings, but equally infuriating when you notice that they just don’t “fit” the rest of the board for some reason

I decided to go small with the different vertical layers this first time, since I wasn’t all sure about the resources available. I’ve more or less concluded that two sets (one buildings and one streets, or two sewers, I guess) is pretty much enough for a basic¬† 3’x3′ board. If you want it at least moderately populated you won’t be doing any multi-floored wonders, but it’s enough for a very cool and modular gaming board!

Do note that I’ve not had time nor energy to get to all the roofing yet… In due time!

Now with sexy toes

There!

Painting skin…

Friday, September 2nd, 2011

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…in both senses!