Garrek’s Reavers from Warhammer Underworlds: Shadespire. Painted sometime last year and they were an absolute blast to paint! I actually wanted to play the Skaven warband, but figured that I might as well paint up the models in the starter box. So I went out on Youtube and actually pretty much 100% (Okay, maybe 95%) followed the lovely Duncans how-to video.Sometimes you just need to follow a recipe and take it easy. Sometimes the therapy is the brush-work, without the angst over picking colors.
After years of not painting Power Armour, I finally gave in and got myself some awesome Phobos Infiltrator Primaris Space Marines (lotsa words). First part about starting an albeit small Space marines army is obviously The Chapter, or more importantly – The color scheme. I knew I wanted something colorful instead of “Random dark color made even darker with a wash”, that I sometimes feel I end up doing – Rule of least effort and all. But not this time! The Salamanders chapter fit the color scheme, but I didn´t feel like going the flamers and scales route, so they got scratched from the list of prospects. Dark Angels too dark (plus, I used to collect them back in the days, so wanted something new). I even went as far as googling “green space marine chapter”.
In the end I settled for Sons of Medusa because:
The scheme fits the bill
White helmets make them a bit more interesting to look at
They are technofreaks that love cybernetics.
Only downside was that they felt a bit too…robotey, character wise, and with me already having a Necrons army, felt a bit samey. On the other side my Necrons have a lot of background fluff (not written down, sadly) for their characters so it feels a bit like my Necrons will be the ones with personalities and the Space Marines struggle to get rid of their human weak emotions – delightfully ironic, am I right?!
Anyways, in order to not reinvent the wheel every time I paint I´ve decided to jot down the “recipe” for my Sons of Medusa. Maybe someone else will find it useful, who knows!
Step-by-step
Preparation
Citadel Black spray undercoat
Army painter Angel Green spray
Airbrush Vallejo Game Air Scorpion Green
Light zenithal airbrush with Vallejo Light Livery Green
Basecoat
Army Painter Matt Black on the non-green things (straps, guns, purity seals…)
Grey Seer (or Vallejo Game Air Stonewall Grey) Bolter handles, Purity seals, Gun strap
Paint Iron/Silver parts with Vallejo Game Air Gunmetal
Citadel Contrast Gore-Grunta Fur for Pistol grips
Citadel Contrast Snakebite Leather for Boltgun leather strap
Highlights/Shading
Vallejo Game Color Green Wash (Every other green wash turned out horrible)
Highlight Black parts with Reaper Stormy Grey and mix with Reaper Pure white on your wet palette
Nuln Oil on iron bits
Highlight iron with another go of Vallejo Game Air Gunmetal (Unless you’re feeling lazy. Sometimes I skip this.)
For Chest skull, Vallejo Model Air Greyish blue -> Reaper Snow Shadow -> Citadel Drakenhof Nightshade -> Reaper Pure White
Helmet
Vallejo Model Air Greyish blue -> Reaper Snow Shadow -> Citadel Drakenhof Nightshade -> Reaper Pure White
For lenses: Reaper Pure White -> Vallejo Model Air Flourescent Red
Faces
Vallejo Model Air Greyish blue
Citadel Contrast Guilliman Flesh
Reaper Tanned shadow
Reaper Tanned skin
Reaper Fair shadow
Boltgun Lenses
Reaper Pure White
Vallejo Model Air Dark Blue
Vallejo Game Air Electric Blue
Vallejo Game Air Electric Blue mixed with Reaper Pure White for reflection dot
Vallejo Model Air Flourescent Red for orange lenses
Purity Seals
Citadel Contrast Blood Angels red on wax
Citadel Contrast Skeleton horde on paper
Highlight with Reaper Moldy Skin
Text with Reaper Moldy skin mixed with black
Decals
Right Shoulder: Battlefield role, Company
Left Shoulder: Chapter symbol (still waiting on those…)
Right Knee: Black
Left Knee: Squad Number
For Water slide transfers I go through these steps:
Gloss Varnish
Decal Fixer
<Actual Decal goes here>
Decal Softener
Gloss Varnish
Matt Varnish
Battle Damage
Reaper Stormy Grey
Highlight patches with Vallejo Game Air Stonewall Grey
I was about to split the post in two, but who cares, really?
I made myself some demon twins for Malifaux; Lelu & Lilitu. Albeit with more fitting clothes, of course! Pardon for the variation in picture quality, I threw in a few WIP pictures. Sculpting hands is hard work!
Instead of having terrible angst over not publishing my articles, I shall instead just post the pictures of my finished models and not care too much about the words. Who’s reading anyways, when there’s pictures to look at.
Below are my 2 proxies for Freikorp Trappers, Malifaux game. They’re based off old Warzone models from the 90’s or early 2000. Love the looks of those old Bauhaus troopers so I did a gunswap and called it a day.
Tiny model-time. A Mysterious Effigy for my Neverborn, Malifaux again.
He has my eyes!
Lastly I attempted to sculpt Hoffmanns totem, The Mechanical Assistant. It was a mishmash of greenstuff and old bits I had lying around, and in the end it sadly ended up a bit too big, scale-wise. Anyways, it’s done and I don’t think he’ll see play anytime soon anyways!
You can hear the clatter of rain outside; it’s muffled as if run through a filter, but it’s still there. The room is empty save for an old, rusted ,steel-framed bed in one of the corners. There’s no sheets, just a mattress. It doesn’t feel that bad, despite its spartan look – at least it’s not the bare floor. If you had to describe your environment in one word, it would be “Grey”.
The sound of rain is gone now. You turn over in the bed and spot the television set in the middle of the room. The antenna hopelessly stretches up towards the ceiling like an old wizened willow. You wonder why it’s there since there’s nowhere to plug it in. You also wonder, briefly, why you don’t focus your attention on how it got there. The screen wakes up. First static, then slowly merging in a myriad of bright colors which fill the room with ghost-like multicolored rays penetrating the filtered Grey.